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Inkworks is a delightful collection of mech sketches from key video game designer Darren Quach. Created to resemble an artist sketchbook, flipping through the pages will elicit the feeling of looking at private, treasured drawings. A visual journal of mech development, this book will provide insight into the techniques of a talented video game concept designer.
- Sales Rank: #755727 in Books
- Brand: Quach Darren
- Published on: 2015-01-15
- Original language: English
- Number of items: 1
- Dimensions: 5.30" h x .70" w x 8.50" l, .0 pounds
- Binding: Hardcover
- 128 pages
- Inkworks Darren Quach Sketchbook Vol 01
From the Author
In early 2013, I had a conversation with my friends, John Park and Khang Le, about our views on the importance of drawing and more specifically, the importance of design sketching. We felt having this skill was an integral part of being a designer working in the entertainment industry. Design sketching can be a quick and gestural way to describe an idea.
This book contains a collection of mechanical design sketches done over a few months. What initially started as a discussion with friends and sketching eventually led to this collection which I hope to share with you. We have decided to keep a faithful reproduction of the original Cottonwood sketchbook layouts. Besides providing that initial spark of inspiration, I feel the ideas in this book can serve as a springboard for further exploration or development. I hope you enjoy looking through these sketches as much as I enjoyed putting this collection together.
-Darren
About the Author
Darren Quach is a Concept Designer in the Entertainment Industry. Based in Los Angeles, CA, Darren has contributed his creativity to video games Hawken, Fuse, Resistance: Fall of Man, Resistance 2, Resistance 3, Ratchet & Clank Future: ACIT and TOD. Worldwide, Darren has worked with video game studios Adhesive Games, Insomniac Games, Etcetera, Universal Entertainment and Killer Game. He is currently with BLUR Studio in Culver City, CA.
Most helpful customer reviews
1 of 1 people found the following review helpful.
The perfect scratchbuilder/kitbasher's companion book! Worth every penny!
By Jonathan Lombardo
I've been following the art of Darren Quach for a couple years now online; when he'd share something new I'd save his sketch for my reference when to scratchbuilt or kitbash models. So naturally when I saw this design sketch book available for pre-order, I jumped on it.
Darren has a very unique and intriguing style of art. He weighs heavily on the mechanical side (which I love), however the build of his sketches are often biological in nature. Everything seems to have purpose and a very realistic feel to it. He is able to blend these organic characteristics perfectly with the mechanics. Darren shows us his versatile talents as he designs space suits, spaceships, android/mechs, hovercrafts, wheeled-buggies, weaponry and more.
Why this book is so important to me: Often times I lack the creative eye of an artist. I am able to sketch, build or sculpt something if I have a visual image or strong idea to work from, and this sketch book is the perfect companion to that need. Darren's designs are completely original, however you can see some subtle influences from other artists here and there, and those hints really get my creative mind flowing. What's also great about a lot of the work in this book is that it's a basic shape or design, a kind of 'jumping-off point'.. He allows the viewer to bring the sketches to life through imagination, as a true sketch book should. I have already tagged several sketches for potential scratchbuilds and kitbashing sessions.
Darren's sketch book now sits either on my workbench or among my collection of Ma.K./SF3D books by artists Kow Yokoyama, Makoto Kobayashi and Max Watanabe. Over the years I've purchased several sketch books by various artists (or collections featuring many artists), and Darren Quach's first release absolutely belongs on the top of the list. If you find yourself a fan of these subjects or a fan of the mechanics featured in the video game Hawken (Darren Quach worked alongside Khang Le and John Park), this book is simply a must-have.
2 of 2 people found the following review helpful.
Great learning experience . . .
By JayArr
I've been working on sketching for some time now, and this book, purposely published to resemble an artist's sketchbook, is a great inspiration for me. I'm not an "artist" in the traditional sense; I do not draw to "express my emotions or feelings." I consider myself a hobbyist/illustrator; I want to draw pictures that are of recognizable things. Since Quach is a sci-fi game designer/artist, this book is mostly of "mecha", i.e., the mechanical sci-fi machines encountered in this genre. It is NOT a "how-to" book, BUT . . . if you copy and examine Quach's technique closely, you WILL learn "how to" and produce some credible drawings. I'm really enjoying my copy; it's certainly worth its purchase price to me.
0 of 0 people found the following review helpful.
Like the cover? Expect more of that and even better.
By P. Wohr
If you like what's on the cover then expect more of the same. This is essentially the sketchbook of a concept artist that is very good at doing marker thumbnails. Currently sitting on my desk which is fairly high praise considering how many art books I own.
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